Link do 2D Shopper Assets
using UnityEngine;
public class Cart : MonoBehaviour
{
Rigidbody2D _rb;
readonly float _speed = 11f;
float _dirx;
void Start()
{
_rb = GetComponent<Rigidbody2D>();
}
void Update()
{
_dirx = Input.GetAxisRaw("Horizontal");
}
void FixedUpdate()
{
Move();
}
void Move()
{
_rb.linearVelocity = new(_dirx * _speed, _rb.linearVelocity.y);
}
}
using UnityEngine;
using TMPro;
using UnityEngine.SceneManagement;
public class GameManager : MonoBehaviour
{
[SerializeField] TextMeshProUGUI refPointsTxt;
int _points = 0;
public void GameOver()
{
SceneManager.LoadScene(SceneManager.GetActiveScene().buildIndex);
}
public void AddPoint()
{
_points++;
refPointsTxt.text = _points.ToString();
}
}
using UnityEngine;
public class Item : MonoBehaviour
{
[SerializeField] Sprite[] refSprites;
GameManager _refGameManager;
void Start()
{
GetComponent<SpriteRenderer>().sprite = GetRandomSprite();
}
public void IntializeItem(GameManager refGM)
{
_refGameManager = refGM;
}
Sprite GetRandomSprite()
{
int rand = Random.Range(0, refSprites.Length);
return refSprites[rand];
}
private void OnCollisionEnter2D(Collision2D collision)
{
if (collision.gameObject.GetComponent<Cart>() != null)
{
_refGameManager.AddPoint();
Destroy(gameObject);
}
else
{
_refGameManager.GameOver();
}
}
}
using UnityEngine;
public class ItemsSpawner : MonoBehaviour
{
[SerializeField] GameManager refGameManager;
[SerializeField] GameObject refItemPrefab;
float _spawnDelay = 1;
float _counter = 0;
void CreateItem()
{
Vector3 pos = new(Random.Range(-7f, 7f), 5f, 0f);
GameObject item = Instantiate(refItemPrefab, pos, Quaternion.identity);
item.GetComponent<Item>().IntializeItem(refGameManager);
_spawnDelay = 1 - (_counter*0.005f);
}
void Update()
{
_counter += Time.deltaTime;
if (_counter > _spawnDelay)
{
CreateItem();
_counter = 0;
}
}
}